Before we begin, let's take a trip down memory lane, shall we?
Below is a screen cap from my 2007 attempt to replicate the Transporter room, using the ANCIENT LucasArts Jedi Knight: Mysteries of the Sith Engine. You can tell I didn't do my homework. Look at those horrible proportions!
Next up we have my 2011 attempt with the Quake III Engine. Obviously I still didn't do my homework, and to make matters worse, most of the project was a copy and paste job from the Mysteries of the Sith version you see above. Notice that Quake III didn't even support smoothing groups on the brush work!
|OH, FOR THE LOVE OF GOD! No smoothing groups??|
And that brings us to today.
My 2013 attempt with the Unreal Development Kit.
So much better.
It also helps that I'm using set blueprints this time around, and I have a few fans over at TrekBBS helping out, lending me their research involving set measurements, screen caps, control screen graphics, etc.
Plus, I should note, I'm sober this time around (10 and a half months strong!). The focus I now possess definitely helps me churn out better quality work.