Well, I'm taking a little break from the TOS stuff for a while (the bland expanses of grey walls were getting to me). No worries, I will pick it back up for sure when the mood strikes again.
In the downtime, I started watching a lot of TNG and DS9 on Netflix, and thought I'd take the opportunity to start an Enterprise D project for UDK. I had an Enterprise D project going in my Quake III days, but it quickly became apparent that the engine couldn't handle the more complex areas like the Bridge and Engineering, without suffering framerate-wise.
So for the last week or two, I've been working on building the corridor segments as they were depicted on Stage 9 of Paramount Studios when TNG was in its last season of production. Here are the results:
This is a low-poly mesh of the Phaser 1 unit. It was built by projecting high-poly details onto a low-poly mesh. Although I love the high-resolution detail I am able to obtain in 3ds Max, UDK simply cannot render such objects, so they have to be condensed down into graphics-card friendly versions such as these
Finally started to mess around in ZBrush. Here are the results...
|Before I added the correct amount of seams to the side...|
|Ah. Much better.|
|Rank stripes, from left to right: Admiral (Incorrect: See below), Commodore, Captain, Commander, Lt. Commander, Lieutenant, Lieutenant J.G., Ensign|
|The correct version of the Admiral rank stripes.|
|Alternate Commodore rank with silver band.|
|Command, Science, and Support Services Insignias|
|Seldom seen Medical patch.|
|My digital re-creation|
The bottle was actually a redress of a bottle of 1964 Dickel Tennessee Whiskey.
|1964 bottle of Dickel Tennessee Whiskey|
|Even Tellarites love the stuff.|
|Overview of the Sickbay Examination Room|
Been meaning to get back to doing regular updates. I seem to have been posting daily at my TrekBBS thread, since I get much more feedback there than I do this blog.
Anyway, the past week or two have been focused on finishing up the Sickbay Examination Room. I kept saying I was finished, but kept going back and adding more (like the medical device props) to get it all done before moving on.
|There's a lot of work packed into this small area.|
So I put the small switch in, setting the bar just a little bit higher than it was before. Now, I've got to make every pain the get this thing as accurate as possible, as long as frame-rate doesn't suffer too much!
|The Jefferies Separator|
|The panel to the right was part of the sickbay set since the earliest produced episode of the first season, "The Corbomite Maneuver"|
|This desk switched several location before finally settling here beginning in the second season episode, "Amok Time". This very same table was also used in the rec room set and a few others.|
|Classic Trek desktop viewer or mid-1980s PC?|
|23rd Century Medical Equipment|
That's it for now. Next up: Sickbay Intensive Care Ward!!!